yourguidingcat: Chirithy looks skyward, wistfully. Its cape blows in a breeze. (wistful)
[personal profile] yourguidingcat
Mint as a keykid holding Chirithy up and grinning at them.



OOC Information

Name/handle: rar
Discord contact: rarsneezes
Other contact: plurk under same name
Pronouns: they/them
Permissions link: link!
Other characters played: Mario, Malos
Do you have a reserve for this character?: n/a

IC Information

Canon: Kingdom Hearts Union Cross

Character: Chirithy

Canon point: Mint’s canon-point, but from the KH side

Canon intensity:

Kingdom Hearts sure is a series. Union Cross sure is a mobile game. Use your Keyblade to fight monsters! Collect light! ...inter-union war!!!! Thousands of deaths!!! But your character survives the war and like the others placed in a data simulation gets their memories of the war erased. The leaders agonize over whether this was the right choice. There’s a murder mystery. There’s the nature of the self and darkness. People transform into monsters. Memories are messed with. Characters die. Stakes are high. A whole data simulation is threatened and has to be shut down with only a handful of survivors. It’s dead kids all the way down!!!!

World information:

Magic and monsters and pseudo-modern, they don’t have like cellphones but they definitely have computers, to the point of creating digital worlds that you can place real people into. You can manipulate people’s memories with magic. The magic power of the heart is an incredible thing.

Everything revolves around the Keyblade and the strength of Heart and the power of friendship.

KHUX in particular is extremely focused on the concept of destiny and fate and what is written in the book of prophecies – can the book be altered? Can we act on our own? Someone has already changed how the future has been dictated – is that enough? Can it ever be??

Character biofacts:

Age: ???
Gender: fluid, he/it/they
Species: Chirithy!!!!!

Species, in more detail: a Chirithy is a special kind of Dream Eater. Each of the Keyblade Wielders in Daybreak Town are assigned a Chirithy who looks after them – serving as a guide, a conscience, a protector, etc. The Fortellers are very busy, after all! And the Master of Masters is no longer here! So the Keyblade wielders need someone approachable they can go to for advice!!!!

As such Chirithy contains many knowledge about the world, about Keyblades, about light, about darkness. Their purpose is to guide!! ...but not necessarily to dictate what is right or wrong. Whether or not their wielder turns to darkness is beyond their ability to influence. They can put a gentle word of discouragement in their wielder’s ear – or not, if they’re of that mind – but it’s not their choice. They exist to watch over their wielder, nothing more.

Dream Eater: Dream Eaters are a kind of creature that can eat dreams. Chirithy is a Spirit, which eats bad dreams and wards against nightmares. This is an extremely secondary purpose to being a Chirithy.
Appearance: they are a plush cat but they can move and talk! don’t worry about it!!!!

Biology: they are made out of dreams and magic. They will feel like a plushie but closer examination will reveal they are not stuffed with stuffing. What happens when they get injured? Probably magic bullshit (this is kingdom hearts, after all,) but who knows! We’d love to find out.

Bonus Fact: though killing Chirithy will not have any effect on Mint, if Mint dies Chirithy will die as well. (though maybe not under normal circumstances on the boat....!?!) Chirithy is also at risk of being corrupted by darkness should Mint turn to darkness, in theory, though who knows how that actually played out, given... last time.... [looking anxiously at Nightmare Chirithy]

About the character:

Chirithy is the name of many creatures, many Dream Eaters of a specific type, created for a specific purpose. Chirithies were made to guide the various Keyblade Wielders in Daybreak Town, since the Foretellers were much too busy, and the Master of Masters had his own plans. So Chirithies exist to watch over the kids instead; to guide them in the ways of the Keyblade and of Light and of Darkness.

This Chirithy was specifically assigned to Mint, yes, that Mint, the Mint that is already on this boat. Functionally they exist for her and for nothing and no one else. They exist to guide Mint, to help Mint, to protect Mint if they can. Everything they know about the world and care about in the world is filtered through this bond to Mint – Chirithy loves Mint more than anything else, and wants nothing more than to see her safe and happy. It’s all that Chirithy has ever known how to do! ...even if he has, in fact, made decisions that make Mint sadder, against his better judgement.

But we’ll get to that. To talk about Chirithy, we must talk about Mint. Mint is a Keyblade wielder in Daybreak Town, and so it’s Chirithy’s job and purpose to guide Mint in everything—fighting Heartless, using the Keyblade, gathering lux, exploring the worlds, and so on. Chirithy guides Mint and explains things for Mint and it’s a usual relationship and ordinary things, until Mint meets Ephemer. Ephemer is Mint’s first friend. Chirithy is so excited that Mint has a friend!! This cannot be overstated. Chirithy cares first and foremost that Mint is happy—the relationship is not quite parent/child, but the Chirithies are the only real guardians that the Keykids have, so... well...

It's nice, too. To see Mint have a friend. Chirithy doesn't know what having friends is like.

But of course, Kingdom Hearts is about the power of Friendship. So when they say this, Mint is baffled, and Mint says: "What do you mean, silly? I'M your friend!"

And - isn't that nice? To have a friend? Chirithy wasn't made to have friends... But what's stopping them from it? It's their wielder, anyway. Surely it's not against any rules to be friends with their wielder. And this friendship shapes them, changes them... When Mint's happy, they're happy. When Mint's sad, Chirithy is sad, too. Isn't that what friendship is all about? Isn't that what friends are for?

To be happy for Mint, when she meets Ephemer. To be sad with Mint, when they lose him.

And by meeting Ephemer, and losing Ephemer, Mint and Chirithy are roped into a scheme much larger than themselves; involving the Foretellers, and what the Master of Masters left behind, and more. Chirithy is with Mint through all of it, as they search desperately for Ephemer, because that is what Mint cares about most of all, even as Skuld reveals more and more cracks in the story that the Foretellers have presented, even as tensions rise between the Unions.

Skuld offers Mint a place in the Dandelions – a guarantee that Mint will be taken away from the war. Mint hesitates, wondering about the others; a kindhearted soul. If they go, what about everyone else? Is it fair to leave them? Their party? Mint trusts Skuld and loves Skuld and misses Ephemer but they don’t want to leave anyone behind and Chirithy? Chirithy wants nothing more for Mint to say yes, to take Skuld’s hand, to let Skuld whisk her away from the horrors of the looming war.

But it’s not Chirithy’s decision to make.

It’s never been Chirithy’s decision to make. Chirithy is here to guide Mint, not dictate what Mint does. Chirithy had no say when Mint turned to Hades for help getting stronger. They did not like the plan, but it was not their place to stop Mint from following it. If Mint wanted to get closer to the darkness, that was her decision. If Mint wanted to trespass in the Forteller’s private clocktower to find hints about Ephemer, all Chirithy could do was remind her it was forbidden—but not stop her.

So Mint hesitates on giving Skuld an answer, and there’s nothing Chirithy can do to change her mind. It’s not their place. And it’s not wrong, is it? To give her that—to give her the time to think it over, to make up another plan...

But she asks what Chirithy thinks on the matter—“If I die, do you die too?” Yes, of course. That’s how Chirithies work. Chirithy doesn’t want Mint to die, and Chirithy tells them that. Maybe they weren’t ever meant to be friends—maybe even being friends was against the rules—but Chirithy is Mint’s friend and Chirithy doesn’t want Mint to die.

Chirithy doesn’t want to die, either, of course.

But that’s not nearly as unbearable as their friend dying.

Maybe they got through to her. Maybe not. The moment is interrupted by an old foe who has been poking at Mint’s life for a while now. A dark Chirithy, a Nightmare Chirithy. Mint’s Chirithy has gone toe-to-toe with this Chirithy before, always wondering why he cares so much about Mint, but only now does Nightmare Chirithy give an answer.

Nightmare Chirithy is also Mint’s Chirithy. How is that even possible? Chirithy didn’t think such a thing was possible! And yet here Nightmare Chirithy is, doing what Nightmares do... feeding on Mint’s darkness, using that darkness to break the bonds between himself and Mint, instead of nourishing that bond like Mint’s best friend Chirithy itself has been doing. That’s what Nightmares do – they break their bonds, they gain freedom.

And in this last bid for freedom, Nightmare Chirithy fuses with some other wielders-turned-heartless, and transforms. Powered up, he fights Mint... and Mint wins.

Their bond has been severed. Nightmare Chirithy disappears.

So if Mint dies, Chirithy dies. But if Chirithy dies, Mint will be fine. If Mint falls to darkness, then Chirithy, too, will become like that Nightmare—won’t they? But if Chirithy falls to darkness on its own... Mint will be fine.

Mint will be fine, because they’ve been with Mint the whole time that Nightmare Chirithy was elsewhere, edging closer and closer to darkness, and Mint was fine the whole time.

Or was Mint fine because the Nightmare Chirithy existed, because the Nightmare Chirithy was using her darkness. Was he siphoning it off, away from Mint? Was he, in his own way, protecting her?

Chirithy doesn’t have time to think it over. Neither does Mint, for that matter. Whatever they learned from Nightmare Chirithy, whatever Mint was planning to tell Skuld about the Dandelions, and whether or not they’d join—there isn’t time for that at all.

War comes.

Mint is swept up in it.

Wielders die, and die, and die, and it hurts, and it aches, and Mint hurts, and Mint aches, and... In the end, there is nothing to be done. Mint takes injuries too-nearly fatal. And on the ground of the Keyblade Graveyard, dead Keyblades and dead kids surrounding them, Chirithy curls up on Mint’s heaving chest, and waits for death to come for her.

After all, if they go, they go together.

Except...

Death doesn’t come. Skuld does.

Skuld does, and so does Ephemer, and the two of them drag Mint to the world beyond with them and the rest of the Dandelions. Mint is safe! Mint is safe!!!! This is all Chirithy cares about, and so...

And so. When the new foretellers, when Skuld and Ephemer and the others, when they come up with their plan to protect Mint and the other Dandelions, who is Chirithy to say no? He is not the one who is in charge of decisions like this. And these new Union leaders were handpicked by Master Ava herself, and she must have picked them for a reason, so, they must know what they’re talking about! Surely, surely this is the best decision. So Chirithy helps them—he must help them, because it is only by Chirithy’s power that this plan works.

The plan is to erase the memories of the war. To scoop them out of the Dandelion’s heart, and let the Dandelions—Mint included—live on, free of that burden. Free of the memory of all that pain and anguish. Mint, especially—Mint, who lived it, unlike all the other Dandelions, especially. Mint, who...

Was the only one that was there. The only one who remembered the exact horrors of war. Wouldn’t it be better, if she forgot? It doesn’t feel right, keeping secrets. It doesn’t feel right, letting no one remember—but it’s not Chirithy’s place, is it? And without those memories, Mint will be happy. Without those memories, Mint will not have reason to anguish, or grieve, or... be at risk of falling to darkness. Chirithy knows the weight of those emotions, those memories, and how they can drag someone down. He knows what happens when Mint gets too close to darkness—he doesn’t want it to happen again.

Oh, Chirithy regrets this, of course. They regret it more than anything. But they don’t dare take it back. They don’t dare make Mint any sadder. It’s already enough, having to deal with the Darknesses, and the Data World breaking down, and what the Master of Masters really intended for the Dandelions. There’s so much greater things to worry about. The end of the world, the safety of their friends. Forget the war—there are bigger problems at hand, now, as the Darknesses move, as the Master of Master’s honeypot, his trap, snags its teeth on its target.

The Dandelions the cheese. The data world the trap. The Darknesses the mouse.

This is more than Chirithy knows how to deal with—they were meant for guiding Mint through questions about the Keyblade, giving her tips on how to fight Heartless, encouraging her to make friends and grow. They were not meant for big decisions. They were not meant for the World ending. They were not meant to grasp the severity of the Master of Master’s—their creator’s—betrayal. To the Foretellers, his apprentices. To all the Keyblade wielders, his charges. To the Chirithies, his creations.

But the Darkness must be stopped, the leaders say. The world is ending anyway. There isn’t enough time.

But we can save you, they say. The lifeboats. Oh, someone will have to stay behind, of course. Someone will have to stay, and look after the Dandelions. Ephemer offers, and Skuld stays with him. There’s still a lifeboat for you, Mint. Take it, take it, won’t you?

She doesn’t, and it’s not Chirithy’s place to change her mind. How could he? Mint’s heart is set on staying with her friends, refusing to be separated from Ephemer or Skuld again. How could Chirithy tell her to selfishly give that up? How could Chirithy ask her to choose him over her friends—choose herself over anything else? If she did that, she wouldn’t be Mint anymore. And Chirithy loves Mint as she is, most of all.

She’s selfless, and reckless, and willing to do anything to keep everyone else safe. So it’s no surprise, really, when she plays her trick. She fools the Darknesses. She fools Ephemer, and Skuld. And by her sacrifice, the Darknesses—and Mint—are locked up somewhere where they can never escape. One Key—Ephemer’s—a light through Mint’s chest, burning, burning—to lock one door.

One Key—Mint’s—held in trembling, laughing fingers—to lock the other.

Mint will die, of course. But now the Darknesses cannot hurt anyone else.

Chirithy curls up with Mint and holds her through her final moments...

...

...but this isn’t the end, either, is it?

Mint vanishes—where, Chirithy does not know. Mint goes elsewhere, another world, another time, another place. Mint goes elsewhere, to Eorzea, and Chirithy...

Chirithy is left looking for Mint. Alive, because Mint still lives. Somewhere in the realms between, searching, searching, praying in their heart for a connection, a string, a bond they can follow back to her... It has been so, so long. All they want is to see Mint again.




Abilities:

- > Eat Dreams
- > manipulate memories...?! may be an extension of Dream Magic. Only shown to have done so with their own wielder (suppressing memories of the war). Definitely willing to say this is an ability that affects Wielder Only
- > teleport
- > light/darkness sense
- > that’s it!

Noteworthy items:

None! Lol.

Mixed gender room ok?: yes, though realistically they will just end up in Mint’s room I think

Player content notes/squicks: ok with interacting with but prefer to be warned about: child abuse (general), physical abuse (keyword ABUSE, general violence fine), and uh. Pictures of mold.

Anything else: n/a

Voice samples: TL link

Profile

yourguidingcat: Render of Chirithy. Plush gray cat with black stripes, wearing a little cape. Their sewn-on eyes are in a neutral expression. (Default)
Chirithy

February 2025

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